MICHAEL RUDZINSKI

Technical Environment Artist

US | CAN | POL
862-881-9300
Mike@Kravenark.com
Linktr.ee/kravenark

Career Objective

Technical Environment Artist with 5+ years bridging art and engineering for AAA games, feature films, and interactive mobile apps. Expert in automating pipelines, developing custom tools, and enforcing technical standards that improved team efficiency. Proven mentor and collaborator, driving consistency and scalable workflows across global studios while reducing bottlenecks and asset errors by measurable margins.

Education

Professional Experience

Stellar Creative Lab (Bardel) | CG Generalist
Vancouver, Canada | 2022-2023
  • Built Python, JS, and MEL tools to automate asset validation, reducing manual review time by half and improving visual fidelity.
  • Served as technical gatekeeper for environment assets, ensuring QA and performance standards.
  • Mentored international artists, producing documentation and streamlining collaboration, cutting onboarding time by an an average of 2 weeks.
MPC/Mr.X (Technicolor) | 3D Asset Artist
Montreal, Canada | 2021-2022
  • Engineered MEL scripts for UV mapping and Houdini shading, increasing pipeline efficiency.
  • Produced 100+ assets from medieval architecture to complex sci-fi props.
  • Delivered client presentations using real-time engines and static renders, integrating feedback in <24 hours.
Art For Story | Technical Artist
Copenhagen, Denmark | 2019-2020
  • Co-developed AR gameplay systems in Unity, translating designs into functional interactive experiences with stability on mobile.
  • Managed full 3D asset pipeline, cutting asset iteration times by a third.
  • Assisted in AI-driven animation tool development, improving team productivity.

Credits / Selected Projects

Skills

Scripting / Python
MEL
MaxScript
HLSL
Blueprints
Maya
3DS Max
Blender
ZBrush
Substance
Houdini
Quixel Mixer
Github
Perforce
Unreal
Unity
Godot
SpeedTree
Marmoset
V-Ray
ArcGIS
Rizom