- Built Python/MEL/JS tools to automate asset validation, cutting manual review time by 50%.
- Acted as technical gatekeeper for all environment assets, ensuring QA and visual fidelity.
- Mentored outsourced artists globally, creating documentation and streamlining collaboration.
- Engineered MEL scripts for UV mapping and customized Houdini digital assets.
- Produced high-fidelity assets for BAFTA & VES-nominated projects.
- Delivered client-ready presentations integrating feedback and technical standards.
- Co-developed AR and Mixed Reality game systems in Unity.
- Created interactive app for kids with Oculus Rift VR integration.
- Managed full 3D asset pipeline from props to vehicles and armor.
- Built AI-driven animation tools and documentation to optimize workflow.