Technical Environment Artist with 5+ years' experience bridging art, design, and engineering for AAA games, feature films, and interactive applications. Expert in automating pipelines, developing custom tools, and mentoring global teams to deliver visually stunning, technically robust environments efficiently.
Self-taught game development, shipped 6 games on Itch.io, organized local game jams, and built the foundation of a design philosophy rooted in player agency and systemic depth.