MICHAEL RUDZINSKI

Technical Environment & Architectural Artist

📞 1.862.881.9300
✉ Mike@KravenArk.com
🔗 LinkTree
🌐 USA / CAN / POL

Professional Experience

3D Asset & Technical Designer 2022–2023
Stellar Creative Lab (Bardel) | Vancouver
  • Pipeline Optimization: Built Python/MEL/JS automation tools for faster, repeatable asset production
  • Technical gatekeeper for environment and architectural assets, ensuring QA and specification-ready geometry
  • Mentored global outsourced artists and documented standardized workflows for collaborative projects
  • Produced CAD-style models and architectural layouts for virtual sets and real-time environments
Sausage Party: Foodtopia (2024)
Asset & Environment Artist 2021–2022
MPC (Formerly Mr.X) | Montreal
  • Engineered MEL scripts for UV mapping and procedural Houdini assets
  • Delivered client-ready presentations and technical documentation integrating feedback
  • Created high-fidelity assets with precise topology and production-ready CAD-like accuracy
  • Architectural and structural modeling for virtual sets and interactive real-time environments
The Witcher: Blood Origin (2023)
Amsterdam (2022)
Secret Headquarters (2021)
Batgirl (Cancelled)
Environment & AR/MR Designer 2019–2020
Art For Story | Copenhagen
  • Developed AR/Mixed Reality game systems in Unity, including **spatial layout and architectural accuracy**
  • Interactive VR apps with Oculus Rift, integrating real-world scale and structural design constraints
  • Managed full 3D asset pipeline from props to architectural structures, vehicles, and modular systems
  • Built procedural AI tools for animation, asset optimization, and **technical layout verification**
Marionette
STEAM & Education Instructor 2020–Present
Classover Academy / SteamOJI / CodeNinjas | Toronto Area
  • Over 4 years teaching and mentoring students aged 6–16 in coding, robotics, physics, chemistry, mathematics, SAT prep, and digital art
  • Designed project-based, gamified, and hands-on lessons adapting to diverse learning abilities, including students with ADHD, Autism, and early learners
  • Guided behavior, maintained structured classrooms, and provided individualized feedback to foster technical mastery and personal growth
  • Mentored students in foundational skills such as typing, human-computer interaction, and digital literacy
  • Integrated technical, creative, and problem-solving exercises into interactive lessons for online and in-person sessions
Classover Academy
SteamOJI
CodeNinjas

Education & Certifications

Sheridan College 2016–2020
Bachelor's of Computer Science: Game/Software Design
  • Advanced coursework in Game Design, Programming, and Narrative
  • Prototypes and lab projects using Unreal Engine & Unity with **accurate architectural and environment modeling**
  • Developed tools and scripts to streamline pipelines and ensure **production-ready CAD-like assets**
CWSA CAD Certificate
CGMA 2021–2022
Interactive Media Certificate
  • Game and architectural asset creation & pipeline management
  • Automation tools and scripts for technical asset preparation
  • Produced high-fidelity interactive and **specification-ready models**
Weapons & Props for Games
Production Modelling
Gnomon 2018–2020
Film Art Certificate
  • Cinematic environment & prop creation with **architectural fidelity**
  • Texturing & shading pipelines for film and real-time engines
  • Completed projects with **precision hard-surface & production-ready CAD workflows**
Prop Modelling for Film
Hard Surface Modelling I & II

Software & Technical Skills

3D Modeling & CAD
AutoCAD 3DS Max Maya Blender ZBrush SolidWorks (CSWA) Revit
Game Engines & Visualization
Unreal Engine Unity Twinmotion
Texturing & Rendering
Substance Painter Quixel V-Ray Marmoset Toolbag
Scripting & Automation
Python MEL C++ / C# / MaxScript
RESUME
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