ENVIRONMENTS

LAKESIDE CABIN
Lakeside Cabin Environment
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Cabin Exterior with Bridge and Watermill
1
Small Boat, Adirondack Chairs, Treehouse Ladder
2
Cozy Two-Story Cabin with Stone Foundation and Balcony
3
Cabin Boat
5
DESCRIPTION

Full lakeside environment featuring a two-story cabin, bridge, watermill, and surrounding terrain built for real-time rendering in Unreal Engine 5.

  • Terrain sculpting, environmental composition, and scale-accurate layout
  • Modular architecture and props with procedural vegetation integration
  • Physically based materials and lighting optimized for real-time performance
SOFTWARE
Maya
Substance Painter
Unreal Engine 5
DISCIPLINES
Environment Art
Terrain Sculpting
Lighting
Optimization
Prop Creation
FRENCH INSPIRED PLAZA
Plaza Overview
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Plaza Main
1
Plaza Detail
2
Plaza Alternate
3
Plaza Overview
4
DESCRIPTION

Neoclassical urban plaza emphasizing historical fidelity and architectural detail, optimized for real-time rendering.

  • Architectural modeling, procedural texturing, and environment composition
  • Period-accurate furniture and cohesive urban layout
  • Prop creation and real-time performance optimization
SOFTWARE
3ds Max
ZBrush
Substance Painter
V-Ray
DISCIPLINES
Environment Art
Prop Modeling
Procedural Texturing
Historical Architecture
Urban Composition
WW1 TRENCH
WW1 Trench
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Trench Main
1
Trench Detail
2
Trench Alternate
3
DESCRIPTION

Cinematic trench environment emphasizing atmosphere, historical accuracy, and immersive storytelling.

  • Terrain sculpting, prop, and trench modeling
  • Texturing and lighting for narrative and tension
  • Historical reference and cinematic environmental design
SOFTWARE
Maya
ZBrush
Substance Painter
Unreal Engine 5
DISCIPLINES
Environment
Cinematic
Historical
Lighting

PROPS

OMAFIET BICYCLE
Omafiet Bicycle Full Scene
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Omafiet Bicycle Side View
1
Omafiet Bicycle Front View
2
Omafiet Bicycle Details Close-Up
3
Omafiet Bicycle Rear View
4
DESCRIPTION

High-fidelity hard-surface bicycle model showcasing precise geometry, photorealistic materials, and modular components for 3D printing or visualization.

  • Accurate hard-surface modeling with clean topology
  • Photorealistic PBR textures and lighting setup
  • Modular components optimized for visualization and 3D printing
SOFTWARE
Blender
Substance Painter
Marmoset Toolbag
DISCIPLINES
Prop
Hard-Surface
Product Visualization
Materials
RETRO-FUTURISTIC ASSETS
Retro-Futuristic Gas Station Overview
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Retro-Futuristic Gas Station Exterior
1
Painted Metal Variation Overview
2
Mask-Based Lerp Demonstration
3
DESCRIPTION

Full-scale retro-futuristic environment featuring modular interior and exterior props with procedural materials and integrated design.

  • Environment integration and large-scale site planning
  • Modular prop workflows with shared parameter control
  • Procedural material systems and realistic material management
SOFTWARE
Maya
Blender
Substance Painter
Unreal Engine 5
DISCIPLINES
Environment
Retro-Futuristic
Americana
Full-Scale Recreation
RETRO-FUTURISTIC ASSETS
Modular Painted Metal Texture System
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DESCRIPTION

Procedural material system for metallic surfaces using mask-weighted transitions, enabling realistic, non-uniform aging and scalable engine-ready workflows.

  • Technical art and shader logic for dynamic material behavior
  • Procedural texturing with mask-weighted LERP for natural surface evolution
  • Scalable asset workflow optimized for engine integration
SOFTWARE
Substance Designer
Unreal Engine 5
Unity
DISCIPLINES
Material Design
Shader Logic
Procedural Texturing
Technical Art
TACTICAL ARSENAL
Tactical Arsenal
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M4A1 Rifle
1
Colt Python Revolver
2
Holographic Sights
3
Night Vision Goggles
4
DESCRIPTION

Photorealistic tactical equipment collection emphasizing technical accuracy, material fidelity, and modular design for realistic asset deployment.

  • Hard-surface modeling with functional realism
  • Material workflow for photoreal fidelity
  • Precision asset creation and technical prop development
SOFTWARE
Blender
Substance Painter
Marmoset Toolbag
DISCIPLINES
Hard-Surface
Technical
Materials
Precision

TECHNICAL PROJECTS

CHROMA CLASH
Chroma Clash Game Screenshot
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Chroma Clash Main Gameplay
1
Color-coded Territories
2
DESCRIPTION

Independently developed multiplayer game featuring original IP with full gameplay systems and vertical arena mechanics.

  • End-to-end solo production covering game design, networking, and mechanics
  • Character modeling, rigging, and animation for gameplay and visual fidelity
  • Investor-ready deliverables with polished presentation and audio integration
SOFTWARE
Unity (URP)
Blender
Photoshop
FMOD
Marmoset Toolbag
DISCIPLINES
Game Design
Multiplayer Systems
Character Modeling
Rigging & Animation
Solo Production
TERRAIN DATA PIPELINE
Real World Terrain Data Pipeline
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DESCRIPTION

Custom pipeline converting real-world geospatial data into engine-ready landscapes with large-scale accuracy.

  • Technical art and terrain mesh generation from DEM and OSM sources
  • Integration with Unreal Engine and Twinmotion for real-time visualization
  • Environment system development supporting accurate, large-scale workflows
SOFTWARE
OpenTopography
OpenStreetMap
Blender
Unreal Engine
Twinmotion
DISCIPLINES
Technical Art
Geospatial Data Processing
Pipeline Development
Environment Systems
RACING SIM TEMPLATE
Racing Simulator Template Screenshot
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Racing Simulator Main View
1
DESCRIPTION

Full-featured car simulation template replicating real-world vehicle behavior with accurate physics.

  • Engine torque, gear ratios, and drivetrain accurately modeled
  • Wheel dynamics and suspension respond realistically
  • Acceleration, braking, and steering match authentic automotive mechanics
SOFTWARE
Unity
Visual Studio
DISCIPLINES
Vehicle Physics
Engine Simulation
Gear & Drivetrain Modeling
Unity Prototyping